October 2009
6 posts
8 tags
CoreGamer's Interview & Profile of Haruhiko Shono...
I had the rare pleasure to interview Haruhiko Shono, the ex-Synergy game designer who created milestones like Alice: Interactive Museum, L-Zone and one of my all-time favorites, Gadget: Invention, Travel & Adventure. His reputation has withered in the last years on account of the deep transformations that the videogame industry has suffered. In his early career he was influenced by the...
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America Zerigani VS Demon's Souls
Much has been written about the extreme difficulty of From Software’s Demon’s Souls. Even to those accustomed to the King’s Field/Shadow Tower games, the PS3 exclusive has surely caused much hardship. Aware of this, Enterbrain has invited the famous Japanese comedy duo America Zerigani to close themselves in a room with one camera, a PS3, a monitor and a copy of the...
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Eastern Mind: one year in the life
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Digital wonders: three petite interactive pieces...
quibibi is a small web design and internet publicity label by Teshigawara Kazumasa, the winner of the most prestigious awards for digital innovation. Specializing in the work of different materials, Kazumasa has gained a solid reputation as one of the most prominent independent web designers in Japan, having worked both for national and international clients. His short but significant career...
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JAPANoFILES #3 - In Search of... SEAMAN
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[ This edition of JAPANoFILES revives an old tale from the depths of the sea in the shape of a fish with the head of a man. While it is true that Seaman has been covered by most existing videogame websites, there is a fascinating part of it which is still largely unknown to most. It relates to a curious viral marketing...
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JAPANoFILES #2 - Urban myths in Yuuyami Doori...
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[ For this second edition of JAPANoFILES I wished to unveil another dormant cult classic, a game I have found some years ago while going about my usual research: one that, I’ve verified, is still unknown to the majority . Avid Japanese game collectors might recognize the game because of its value in the market, being ...