The question might be: “who is Takayoshi Sato?”
In an industry where videogames are increasingly associated with names and faces, Takayoshi Sato might well be the name you wish to associate to most of what is good in the first two Silent Hill games, along with the likes of Toyama and Yamaoka. After finishing his degree in Art, specializing in Oil Painting, Sato filled out an application form to a company named Konami, where he worked for half a decade, starting in the game Sexy Parodius. Integrating the Silent Hill project, he became a self-taught 3D modeling and rendering expert, having developed all the CGI sequences almost by himself. In his website, SATOWORKS, he calls it “my first 3D project”.
In Silent Hill 2, a sequel I find to be superior to the original game, Sato also handled some material not only in the visual department, where he designed the characters, movie renders and, thus, a very large portion of the visual tone; he also acquired a new interest in writing, providing some profound thought to what is one of the best videogame narratives to date. The interview published today on COREGAMERS features more information about his work as well as some answers to questions I’ve often wanted to ask him about. If you want to take a closer look to his perspectives please watch the (fragmented) upload of the Silent Hill 2 documentary, released along with the European version of the game.