December 2010
4 posts
4 tags
From glorious artwork to the woeful grade of a...
Just when I had conformed myself with the ubiquitous vulgarity found during my experience with Majin and the Forsaken Kingdom, based on the poor impressions initially provided by the demo and later verified with further probing into the game proper, Namco Bandai releases a volume of early artwork, partially designed prior to the actual production of the game. If, in fact, I was more than...
Dec 27th
6 notes
3 tags
The ghosts of Christmases past
The last I’ve heard of Yoot Saito, he was converting his former success Yoot Tower to the iPhone and iPad, following the woeful example of so many other alternative game designers from the old Japanese school. About eleven years ago, when the Dreamcast was the latest and most powerful system available on...
Dec 25th
4 notes
1 tag
Dec 24th
10 notes
Dec 13th
26 notes