- a deceased tumblelog project by Bruno de Figueiredo -
COREGAMERS | COREGAMING: DIEUBUSSY | PIXELS AT AN EXHIBITION
BACKGROUND ART BY OSAMU SATO, 1995

Die Kunst von Panzer Dragoon II: Zwei


By all accounts, the emergence of Panzer Dragoon inferred a higher measure in videogame art direction. With references so powerful as the work of Hayao Miyazaki and Jean Giraud, Team Andromeda - the extinct SEGA studio that authored the original Saturn trilogy of games - envisioned the possibility that an arcade fast-paced shooting game need not be subject to the colorful and undemanding aesthetics that were ubiquitous in its time. With Panzer Dragoon II: Zwei, Team Andromeda refined their knowledge of the system and its deficiencies, obtaining an unseen sense of balance between technology and the expression of artistic values - even when and where they were deemed unnecessary.

In a rare volume entitled Die Welt von Panzer Dragoon Zwei , released in Japan circa 1995, several examples of the uncanny artwork behind the game were demonstrated. The following images consist of a particular chapter of this volume where the guardian creatures, found at the very end of each phase, are described in detail. While observing these giant entities, one is confronted with their ability to honor past traditions, with multiple references to the cultural legacy of previous games; as well as their will to inspire future creations.


~ NAGA ~


~ COUREA ~


~ BEEFLY ~


~TITAN ~


~ GOLIATHE ~


~ TARRAN ~


~ XECOM ~


~ TADOMN ~


~ SEALANCE ~


~ GIMN ~


~ RAND-DOULA ~