One lesson I’ve learned from my considerable experience in the field was never to judge the game from the experience obtained with its respective demo. Countless times I have been tricked into believing that a game could be worthy of my time when in fact it wasn’t; yet only as many as those occasions I’ve felt unimpressed by the contents of a playable demo relating to a title I came to take extensive pleasure from. The case with Majin and the Forsaken Kingdom demo, released today on the Japanese PlayStation store, appears to insult this lesson I thought I had learned long ago. After some months building a generous amount of expectation, based on the striking trailers put together by Namco Bandai, I find that the actual game - should it be anything like I’ve found, firsthand, in this free sample - is of a rare degree of vulgarity. The exact sort of vulgarity I find intolerable at this stage, to a point where I am unable to detect any particular quality above or beyond the lowness that defines modern videogame design.
Though I will deliberately conceal the (agonizing) details of my disenchantment, I feel compelled to state that a few seconds of this sour tasting were sufficient to shatter my good prospects. And after the few interactive minutes offered by Game Republic, I was ready to conclude that this game, good or bad, successful or disastrous, could never match that assisted vision of a greater object I once had. Regretfully, this is all so very true.
1 year ago